Visual Effects For Film (Six Months, Full-Time)

The Met Film School is London's leading provider of practical filmmaking courses, based in Ealing Studios.

 

Course Overview

 

The six-month Visual Effects for Film course aims at delivering a wide range of industry standard skills.

It's an intensive period of study where the students will be covering the main areas of 2D and 3D CG within Maya, Mudbox, 3D Equalizer and Nuke.

This is a team-driven production and learning environment, intended to foster and reinforce the highly interdependent production processes used within the industry.

 

For more information Request A Prospectus and our Admission Team will get in touch to talk you through the course.

 

The course covers four key areas, each of which focuses on core skills:

Intro to Maya and Nuke Software Training


•    3D Modelling Skills Techniques
•    Texture Mapping Skills Development
•    Lighting and Rendering Skills Development
•    Compositing Skills Development
•    VFX Animation Skills Development

Live Action Integration


•    Camera Tracking 
•    Planar Tracking 
•    Digital Set Extension 
•    Rig Removal Techniques 
•    Green Screen Production

FX Simulation


•    Rigid Body Simulation
•    Cloth Simulation
•    Fire, Smoke and Fluid Simulation
•    Particles and Dynamics
•    2D Particle Generation

Digital Compositing


•    Compositing Workflows
•    Keying and Roto Prep
•    Integration CG Render Passes
•    ‘2.5D’ Compositing in Nuke
•    Stereoscopic Production and Compositing Workflows

 

Students who demonstrate exemplary communication and teamwork, management, planning and organisation skills, initiative and film sense are awarded the Met Film School Professional Practice Certificate, and access to our Industry Placement Scheme.

The Met Film School is London's leading provider of practical filmmaking courses, based in Ealing Studios.

 

Course Overview

 

The six-month Visual Effects for Film course aims at delivering a wide range of industry standard skills.

It's an intensive period of study where the students will be covering the main areas of 2D and 3D CG within Maya, Mudbox, 3D Equalizer and Nuke.

This is a team-driven production and learning environment, intended to foster and reinforce the highly interdependent production processes used within the industry.

 

For more information Request A Prospectus and our Admission Team will get in touch to talk you through the course.

 

The course covers four key areas, each of which focuses on core skills:

Intro to Maya and Nuke Software Training


•    3D Modelling Skills Techniques
•    Texture Mapping Skills Development
•    Lighting and Rendering Skills Development
•    Compositing Skills Development
•    VFX Animation Skills Development

Live Action Integration


•    Camera Tracking 
•    Planar Tracking 
•    Digital Set Extension 
•    Rig Removal Techniques 
•    Green Screen Production

FX Simulation


•    Rigid Body Simulation
•    Cloth Simulation
•    Fire, Smoke and Fluid Simulation
•    Particles and Dynamics
•    2D Particle Generation

Digital Compositing


•    Compositing Workflows
•    Keying and Roto Prep
•    Integration CG Render Passes
•    ‘2.5D’ Compositing in Nuke
•    Stereoscopic Production and Compositing Workflows

 

Students who demonstrate exemplary communication and teamwork, management, planning and organisation skills, initiative and film sense are awarded the Met Film School Professional Practice Certificate, and access to our Industry Placement Scheme.

The course covers different key areas, each of which focuses on core skills:

 

  • 3D CG
  • 3D Modelling and Texture Mapping Skills Development
  • Lighting, Rendering and Compositing Skills Development
  • VFX Rigging and Animation Skills Development
  • Camera Tracking  Skills Development (3D Equalizer and NUKE)

 

Dynamic Simulation

  • Rigid  and Soft Body (both Legacy and Bullet), nDynamics (Cloth, Hair and Particles) and Fluid Simulation (Bifrost)

 

CG and Live Action Compositing

  • Compositing Workflows
  • 2D and 3D Tracking (Nuke)
  • Green Screen Production, Roto & Prep and Digital Set Extension
  • Multipass CG Compositing
  • Stereoscopic Production and Compositing Workflows
 
Here's a list of the main topics that will be covered, divided by software:
 
Maya
 
3D Modelling (Box and Shell Polygonal Modeling, NURBS Modelling)
UV Texturing, including multi-tiled UV texturing (Maya, Photoshop, Mudbox)
Shading, Lighting and Rendering, including Multipass Rendering (Mental Ray, HDR Lightstudio)
Rigging for animation (Maya)
Camera Projection techniques
Free Keyframe Animation and Animation on Live Action Backgrounds (Maya)
Data interchange formats between Maya, Nuke and other software packages
Maya nDynamics (Cloth, Hair, Particles)
Legacy Rigid and Soft Body Simulation, Bullet Rigid and Soft Body simulation (Maya)
Bifrost Fluid Simulation

Mudbox
 
Geometry subdivision options
Sculpting Tools
Texturing Tools
Multi-layered texturing
Multi-layered scultping
Sculpting using a texture file
Data interchange between Maya and Mudbox
Normal Map and Displacement Map extraction
 
 
Nuke
 
Roto and prep techniques
Rig Removal Techniques 
Green Screen Production
Camera Tracking 
Planar Tracking 
Digital Set Extension 
CG + Live Action compositing 
Stereoscopic Production and Compositing Workflow.
 

3D Equalizer
 
Filming for Camera Tracking
Survey Data
Autotracking vs Manual Tracking
Camera Tracking
Object Tracking
Lens Distortion
 

Graduates of this course can expect to have acquired the skills necessary for entry as a junior artist within the Visual Effects industry such as:

 


Roto Prep Artist
A roto prep artist prepares 2D digital or digitized film plates for compositing. Typical tasks range from wire and rig removal, in addition to rotoscoping and keying out alpha channels using match-move techniques wherever possible. The role of a roto prep artist is a very common entry-level role within a large VFX production facility.
 
3D Tracker
The 3D Tracker or Camera Tracker is responsible for extracting the camera and /or object motion from a live action plate to be used in a 3D environment. The tracking process is one of the first steps in the 3D production pipeline.  From time to time the a 3D tracking artist may be required to be on-set taking measurements and recording camera settings in order to extract the camera motion.
 
3D Environment Artist
The job of the environment artist is to model all of the elements within a scene other than the characters.  Often referred to as hard-surface modeling, environment artists a re responsible for anything from building interiors and exteriors, cars and vehicles as well as props, plants and landscapes.

Render Wrangler
The role of the render wrangler is to keep the render farm running at maximum capacity, monitor, manage and check rendered shots and verify the delivery of completed shots. Often the render wrangler works the ‘graveyard’ shift and is therefore expected to be able to work independently.

 Course Dates & Fees

 

 

Dates 27 April 2015 - 16 October 2015, £8,000

 

 

 

Minimum Age: 18 at start of course

 

 

 

Entry Requirements: Visual Effects for Film course is open enrolment and there are no entry requirements.


 

 

Enrolment Process: See the enrolment process for our Six-Month programmes.

 

 

 

Have you also considered our Digital Animation programme?