Advanced Visual Effects and Animation (Six Months, Full-Time)

The Met Film School is London's leading provider of practical filmmaking courses, based in Ealing Studios.

 

Course Overview

 

The six-month Advanced Visual Effects and Animation programme requires that you have a working knowledge of Maya and Nuke compositing software. This programme will develop your experience of working within a visual effects environment, whilst building on your existing knowledge of visual effects software packages. Visual Effects for Production is designed to simulate the highly interdependent production workflows used within the industry.  

The goal of this particular course is to enable you to complete or improve your demo reel in a highly energised production environment. You will be encouraged to identify and develop a key specialist skill of your own, whilst broadening your core set of entry-level, generalist skills.

  

This course aims to demystify the process of incorporating visual effects within the broader context of filmmaking and film production. In order to achieve this aim, the Advanced Visual Effects and Animation programme places a strong emphasis on pre-production and pre-visualisation as tools for engaging with the creative process of filmmaking, alongside directors and cinematographers.

 

Students who demonstrate exemplary communication and teamwork, management, planning and organisation skills, initiative and film sense are awarded the Met Film School Professional Practice Certificate, and access to our Industry Placement Scheme.

 

For more information Request A Prospectus and our Enrolments Team will get in touch to talk you through the course.

The Met Film School is London's leading provider of practical filmmaking courses, based in Ealing Studios.

 

Course Overview

 

The six-month Advanced Visual Effects and Animation programme requires that you have a working knowledge of Maya and Nuke compositing software. This programme will develop your experience of working within a visual effects environment, whilst building on your existing knowledge of visual effects software packages. Visual Effects for Production is designed to simulate the highly interdependent production workflows used within the industry.  

The goal of this particular course is to enable you to complete or improve your demo reel in a highly energised production environment. You will be encouraged to identify and develop a key specialist skill of your own, whilst broadening your core set of entry-level, generalist skills.

  

This course aims to demystify the process of incorporating visual effects within the broader context of filmmaking and film production. In order to achieve this aim, the Advanced Visual Effects and Animation programme places a strong emphasis on pre-production and pre-visualisation as tools for engaging with the creative process of filmmaking, alongside directors and cinematographers.

 

Students who demonstrate exemplary communication and teamwork, management, planning and organisation skills, initiative and film sense are awarded the Met Film School Professional Practice Certificate, and access to our Industry Placement Scheme.

 

For more information Request A Prospectus and our Enrolments Team will get in touch to talk you through the course.

Learning Goals

 
By the end of the course, you will be able to:


- Supervise visual FX shoots as part of a film production crew


- Develop CG animated shorts from script to screen


- Communicate effectively with filmmakers and cinematographers


- Problem-solve effectively and construct dynamic production workarounds


- Work seamlessly between industry standard visual effects software packages

 

Graduates of this course can expect to have acquired the skills necessary for entry as a junior artist within the Visual Effects industry, for example:

 


Layout & Previz Artists

Layout artists are responsible for staging every shot and pre-visualising the action that will take place in every scene. Whereas a traditional storyboard artist creates a 2D representation of the individual shots within a production, a Previz artist creates a 3D representation of a storyboard including spatial information and camera motion.
 

 

Texture Artist
A texture artist is required to create all the textures for all of the models, objects and environments within the production. Ideally a texture artist will also have skills as a 3D modeller and vice-versa. But the larger the production the more likely modelling and texturing processes are treated as separate jobs within the production pipeline.  
 


Roto Prep Artist
A roto prep artist prepares 2D digital or digitised film plates for compositing. Typical tasks range from wire and rig removal, in addition to rotoscoping and keying out alpha channels using match-move techniques wherever possible. The role of a roto prep artist is a very common entry-level role within a large VFX production facility.
 

 

3D Tracker
The 3D Tracker or Camera Tracker is responsible for extracting the camera and /or object motion from a live action plate to be used in a 3D environment. The tracking process is one of the first steps in the 3D production pipeline.  From time to time the a 3D tracking artist may be required to be on-set taking measurements and recording camera settings in order to extract the camera motion.
 

 

Render Wrangler
The role of the render wrangler is to keep the render farm running at maximum capacity, monitor, manage and check rendered shots and verify the delivery of completed shots. Often the render wrangler works the ‘graveyard’ shift and is therefore expected to be able to work independently.

 

 

3D Environment Artist
The job of the environment artist is to model all of the elements within a scene other than the characters. Often referred to as hard-surface modeling, environment artists are responsible for anything from building interiors and exteriors, cars and vehicles as well as props, plants and landscapes.

 

Character Finishing Artist
The role of the Character Finishing artist is to animate the effects of fur, cloth or musculature on a character. These FX are applied subsequent to the primary animation of the character, hence the name. These additional reactive layers of animation are intended to add a sense of realism to the overall movement of the character.
 

  Course Dates & Fees

 

 

Course Dates: TBC

 

 

 

Minimum Age: 18 at start of course

 

 

 

Entry Requirements: Our Advanced Visual Effects and Animation course is open enrolment and there are no entry requirements.


 

 

Enrolment Process: See the enrolment process for our Six-Month programmes.

 

 

 

Have you also considered our Visual Effects for Film & Digital Animation programmes?